Showing posts with label movement. Show all posts
Showing posts with label movement. Show all posts

Friday, October 31, 2014

Creating Depth in Art, Film, and Photography

Although 3D imagery is becoming more prevalent in blockbuster films, the fact still remains that depth is something established in 2D imagery.



A recent post on zevendesign.com outlined 8 pain ways to establish depth it art, photography, and film.

  • Atmosphere 
  • Color
  • Linear Perspective
  • Light
  • Shadow
  • Solidarity
  • Focus
  • Movement


We've all read or watched something that teaches us about creating depth, but the examples they used in this post were so beautiful and unique I found it necessary to share.


1. Atmosphere

The man stands holding an axe in front of the misty forrest that slowly fades off in to the distance. This form is depth is created by having the background less clear then where you want the focus to be.




2. Color

Maybe I'm just a color kind of guy, but I find this form of depth to be the most interesting. The repetition in color palette reveals some of the science behind creating depth.  


The opposite is also true with a white background.



3. Linear Perspective


Linear Perspective is probably an obvious one and usually one of the first ways we thing of creating depth. It's what your second grade art teacher called "the vanishing point". All of the material in your drawing is aimed at one focus point.




4. Light

Obviously if you point your light on to what's in the foreground the attention is going to focus there. But in this post they used light to show that when something is lit in the background, you get a very interesting effect. 



 In the picture below I feel pulled in to the scene. That path is beckoning for some quality strolling down.

The Light here is used in a much more metaphorical way. The focus in this painting ties in to religious beliefs on where our focus should be in life. Although we may first look at the man, that is not where the attention is pulled in the painting. 

5. Shadow


One the flip side of the last one, attention can be brought to what is not in the light by using shadows.





6. Solidity 


Solidity refers to the level of detail in different parts of the image. Solidity differs from focus in that it is usually used in cartoons and paintings. With this technique, the foreground has more attention detail then what is in the background.



7. Focus

Focus is the most common way to achieve depth in film and photography. It can also be achieved in computer art and animation, as they show in a couple of these examples:



 And hence forth the term "Bokehlicious" was created. 

8. Movement

Movement is another common technique used in film in photography. When your subject is on the move, moving the camera with them can blur stationary elements and bring focus to the subject. 


Which is also a synthetic effect I used in our promotional poster to give depth to the room:

The opposite of this (stationary subject with a moving background) is another way to achieve this effect. (Shout out to that time we made Cracked).




Of course, many of these examples are not limited to their exemplified use. Often times, it is the combination of several of these techniques that create depth in a scene. It's up to you to decide which ones will fit your image for the right effect.

Friday, September 12, 2014

Internet Slowdown Day


There recently was an online protest called "Internet Slowdown Day", a movement which brought attention to a proposal the FCC is currently going over which would split the internet into two lanes, a "fast lane" and a "slow lane". If websites pay content provides (AKA Comcast, TWC, and the like) a premium, they gain access to the "fast lane".

The protest gained recognition from several major websites including Kickstarter, Mozilla, reddit and Netflix. On September 10th they all featured a loading sign on their sight in reference to what the internet could become if the proposal were to be passed. 

In this post I aim to tackle two main questions:

1. What exactly is this proposal?
and
2. How does it affect filmmakers?

First off, what is this proposal in its simplest terms? Well, quite simply it turns cable companies into the mafia. And that isn't a harsh exaggeration. If you want your website to have protection from the slow lane, you've got to pay your Internet Service Provider (ISP) a premium. No premium, no protection. 
Hmm... sounds like a business model I've heard of. 


This has been a continuous battle (and probably wont stop any time soon) for what people are calling "net neutrality". Which, as John Oliver points out below, is a rather boring phrase and should be accurately renamed to "Preventing Cable Company F*ckery".


Clearly this proposal wouldn't benefit anyone (besides ISP's), but how would it doom filmmakers especially? For that I turn to an article written by nofilmschool.com, "The Doomsday Scenario: Net Neutrality Dies & Independent Film Along With It". 


Okay, so the armageddon-esk picture at the head of this article is a little dramatic, but there are a lot of important points in this article that deserve attention. For one, the internet has become one of the largest markets for independent filmmakers. Vimeo and YouTube are of course the more popular platforms, but there's several other sites that filmmakers use to share their films too. (Shoutout shortoftheweek.com) But with this new proposal it's unknown which platforms would be able to reach your intended audience. It's also unlikely you would be able to do it for free if the platform now had to pay extra for your video to stream at a bearable speed. Kickstarter, providing a new and innovative way for filmmakers to fund their films, made their stance on the matter very clear:
We're speaking out against the FCC's draft Internet regulations that would allow cable companies to create a two-tiered Internet, divided into fast and slow lanes. These proposed rules would stifle innovation, discourage creativity, and destroy the Internet that we know and love.
What makes the internet so beautiful is that all data is created equal. Right now, I can upload a my film to the internet and know that it will load at the same speed as every other film uploaded. It doesn't matter how popular it is or how deep the creator's pockets are. History has already taught us that picking favorites does a lot of damage to society.

 Let's not repeat ourselves, shall we?