WE FINALLY SHOT OUR FILM. I REPEAT, WE SHOT OUR FILM IN ONE WEEKEND. I cannot put into words how much better I feel. I am ~glowing~.
Obviously we made mistakes this weekend, some of which could have been prevented early on. If we don't learn from our mistakes, how are we going to get better at anything? So, I compiled this list of some issues we ran into and how we can fix them (for next time).
1. Insufficient budget - Our third day on set was very low budget when it came to crafty, and when the people need crafty, they need crafty. Perhaps we could have set up an Indiegogo campaign like Stopover City did. Then we wouldn't have to worry about paying for food.
2. Poor(ish) location - I threw the 'ish' in there because there were some great things about our location. For one thing, it was a two minute drive from campus--this made it super convenient to haul equipment, cast, and crew there and back. It was also Connor's friends apartment, which made coordinating times to shoot fairly easy and we didn't have to pay for it. However, Danby is a highway where cars drive by at 40 miles per hour and I could hear every single one. This is going to make my life a living hell when I try to edit the sound. I tried to prepare for the damage by putting lavalier microphones on our actors. Next time we'll have to look for a place in a quieter neighborhood, far away from any main roads.
3. Bad timing in the semester - Due to group members' commitment to various other projects, this weekend was literally the only weekend that worked for everyone. What sucked was that it was Cortaca weekend, which meant people's friends from home would be visiting, loud music would be playing, and people would want to take a post-game nap (understandably so). There were a number of times we had to hold for people moving in and out of the house, and I felt terrible keeping these people from sleeping at 3:00 in the morning. Next time we'll have to figure out more than 3 long shooting days and break it up.
4. Bad time of day - We shot our exteriors at Connor's house in the morning and it was cloudy, which was a great thing. But the next two days we were seriously rushing to get in all our daytime shots because there are only so many hours of daylight this time of year. This gave us ample time to shoot our night scenes because the sun went down by 5:00 PM. Next time we should definitely make sure that the call sheets have sunrise and sunset times on them and factor that in to the shooting order.
5. Production design - This also goes along with location scouting issues. Most of the walls in the house are white, which made production design a bitch. This kind of went along with our story though, because our antagonist is supposed to be obsessively clean. If we could do it again, it would be better if the location had different colored walls; this would also make lighting much easier.
6. Call sheet errors/lack of info - Our call sheets looked super professional and that's just dandy, but they were lacking information. Maybe it was because we were trying to accomplish so much in such a short amount of time, but for me they were hard to follow. I would like to see the specifics of what we're shooting on them. Instead of the scene number and a couple word phrase explaining it, I want to see the page number in the script that coincides with the scene, the exact actions the actor takes in the scene, and which actor(s) are needed for that scene. We realized after arriving on set that the call sheet for our first shoot listed both actresses, but we only needed one to be there.
I don't mean to be a negative Nancy, I just want to make sure that I or my group doesn't make the same mistake twice.
Showing posts with label budgeting. Show all posts
Showing posts with label budgeting. Show all posts
Tuesday, November 17, 2015
Thursday, September 24, 2015
Can You Pay Our Bills?
*cue this song.The reason I've been getting so involved in our story and constantly editing it is for two reasons. (1) I want it to be as good as it can be (obviously); and (2) I want that Pendleton grant!
Everyone in our group agreed that Dollhouse would be a low-budget film. However, having some grant money would be very helpful. I think that if we want to be a serious contender for the grant, we need to have a grammatically flawless script, which is why I've been working with Theo to edit it. Last fall I took Developing Story Narratives with Julie Blumberg, so I have a good amount of experience editing scripts. I also brought our textbook for that class, The Hollywood Standard by Christopher Riley, back to school with me specifically for moments like this.After about five drafts (and help from Anna), we've created a story that is more compelling and interesting than it was a couple days ago. Tomorrow it should be ready for storyboarding, which is super exciting.
How we would use our money:
- Gas money - to transport talent, crew, and gear ($30)
- Craft services - food for cast and crew for a 3 day shoot ($70-$100)
- Production design - printing photos, props, room/house decor ($30)
- Wardrobe ($20)
- Gaffing supplies ($25)
- Emergency fund - for when we inevitably have situations to deal with that are unpredictable ($40)
_________________________________________________
Total - $245
I am rounding up to get these estimates, so we may not end up using all of the $245. Any leftover money would be used to submit our film to festivals.
Hopefully our submission goes well and we're awarded some grant money. The next step is for us to focus on pre-production and prep everything that we can.
Wednesday, October 10, 2012
Art Direction Tips
After directing my last film, I realized how important it is to focus on the art direction of a production. I never realized how important the art department is until I watched my film and realized my location lacked character presence. It is important to use art direction to increase the emotional level of your film and to emphasize the emotions, relationships, and actions of a film. The art department is responsible for visiting the location, learning to be creative with budgeting, and props. This week I decided to research some information about what art direction is exactly and I am going to share what I found with you guys. I found this really cool article, written by Shane Burley, on the website brighthub.com. The article provides beginners tips on how to improve your art direction skills.
1. Why you need an art director: It is a very standard position and is found on most film sets, big or small. It is not always necessary to hire a specific crew member for art direction, it should be observed and maintained by all crew members.
2. What art directors do?: The art direction works under the production designer. The art director is responsible for designing and altering sets that meet the directors vision. They are required to attend production meetings in order to better understand what the director wants to portray in the piece. Everything that is placed in a set is under the supervision of the art director.
3. Visit Location: The first step to art direction is looking at the location and determining how the space can be altered to maintain the director's vision. They also look at the available electricity in the space and the objects that are present and can not be moved.
4. Creative Money Management: Being creative will allow you to design sets without requiring lots of money and it is important to pay close attention to the location of items in a set because a little altering can completely change the look of the space. It is also important to know what objects are specifically needed to portray the director's image.
5. Get dressings to locations: You are responsible for making sure that all props and set dressings get to the location on time. It is preferred that items arrive prefer production day to make appropriate alterations to the items.
6. Production Stills: The art director should take still photographs throughout the production for company books and formal documents. These pictures can be used for internet marketing and future product fundings. The photos can also be used to maintain continuity and promotions.
7. Don't Over Burden: You must assign someone who is very creative and has a strong concept of the directorial image. Don't rely on the director for the art direction, it creates too much stress.
Well guys, I hope you learned some stuff and this article provided a great deal of beneficial information. Check it out at http://www.brighthub.com/multimedia/video/articles/62308.aspx.
Peace,
Brie
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