Showing posts with label art direction. Show all posts
Showing posts with label art direction. Show all posts

Tuesday, November 17, 2015

Small Update

Just a little update on my life:

Being sick is possibly the worst thing that can happen at this time in the semester, mentally i'm feeling strong but physically my body is just not having it (let's just say I've been very limited). I'm still pretty icky but now we all guessing that it may be an internal issue rather than just a really really bad cold. Hopefully all goes well, but on the bright side (in some odd way) being sick has given me time to devote to all my interests like sketching and animating. I'm actually really proud to say that there looking really good (pretty quirky and adorable actually).

I'm also excited to say that I'm back art directing and production designing for a student film back home. I've been working with the script for a couple of weeks now and I've finally developed the final color schemes and began sketching the costumes. I guess the reason why i'm so excited is because the writer and director have given me complete creative liberty, which is rare usually they want you to draw their vision. It's still in the early phases of production but I'm excited to be working on something that isn't a project or for credit, its purely just for fun.

Not so fiction related news: I've began watching A LOT of Netflix documentaries, and for future reference if you're ever stuck in bed or have a long weekend, just skim Netflix and watch a couple! 

I wish you all a happy break!


Thursday, October 29, 2015

On set experience for Stopover City, pt. 1.

As you know, we did our first shoot for Stopover City this past weekend, and it was an absolute blast. It was incredible to get to see the script I co-wrote come to life with all the components--pretty amazing to think that it all started out as just a random idea between us writers one night. As for on-set experience, it was stressful at times, but I think that overall the work I did was a success so far.

Here's the breakdown of what I thought about how things went in my department:

Positives:
-set decoration, costumes, and props looked AWESOME :-)
-my art squad was so on point and they are all wonderful humans. There were a lot of things to bake and one of them did all of that for me which was a huge time savor. (I am learning to delegate, it's a process.)
-there were many costumes but I kept it all organized by putting small stickers on them that numbered which scenes they were worn in!!!
-positive relationship with my lovely director, director of photography, and AD. We all understood that each other had a job to do and tried to help the best we could.

Negatives:
-only had ~20 minutes to set up EVERYTHING in the bakery. (holy heck that's not a lot of time)
-was also pressed for time setting up for the bedroom scene...everyone started arriving at my house at 9 AM and the room we were shooting in was rather small so we all had to take turns setting up stuff ha.
-I'm worried about some continuity errors with placement of ash on Hazel's face in one scene, but we have pictures so we can hopefully re-create something similar this Sunday
-someone threw up all in my car saturday after the shoot which wasn't fun at all and kind of threw a wrench in my ability to remain stress-free for sunday's shoot ha ha ha

I am so excited for the last day of filming, and can't wait to see the scenes that our editor has already cut together. Will check in next week with updates on this Sunday's outcome!!

Until then, I'd like to share this precious photo taken on set of the other 2 writers & myself that I love a lot.


Thursday, October 22, 2015

Money, money, money...

...must be funny in a rich man's (not art department's) world. I quote this ABBA tune & say a little prayer that a money tree grows in my backyard tonight.

As production designer for our film, I am in charge of all the props, costumes, and set design for each frame, which entails 7 (kind of deadly) stages:
1. picking a color palatte
2. sketches of room designs
3. asking friends/other art people for common prop items
4. buying things online & praying they look like their picture
5. multiple trips to Salvation Army/Walmart
6. improvising....a lot (the prop weed is cotton balls rolled in glue, then rolled around in various spices, but hey it looks pretty realistic so thats ok)
7. crying because you have no money left

Depending on the project, an art department's budget can either be very minimal, or rather large. Because this is part of my independent study I went in with a "i'm going to plan for a lot of stuff and then get paid back later because I want this to look good and be worth it!!!" But right now I'm in that scary place of having spent money on art department and not getting paid back for it yet. Which means my bank account looks like this:
So I'm hoping that by some happy miracle more money is donated to our indiegogo so that I can afford to be paid back :) :) :)
Then again, if the film looks awesome, it's all worth the temporary debt, right???

Thursday, October 8, 2015

Thesis shoot, pt. II

As I spoke about in previous posts, I did production design on the media thesis film for my dear friend. After 2 weeks of intense pre-production and two weekends of non stop filming, I AM DONE!!!!!
(and can now put my entire focus on this film). Since I did a recap for the first weekend on set, I thought I'd do another one as a more ~overall~ review for my role as production designer on set.

The first and second weekend's shoots were very different. Week one was a lot of set up at the beginning of the weekend and break down at the end, while this past weekend included multiple locations for a shorter amount of time, and less set dressing. Since I couldn't do as much set dressing (i.e. shooting in a catholic church did not allow for much drastic changes due to time) I had to get creative to get the character's color palates into the frame. For example, the father's main colors were black and red, but due to a last minute actor change the red shirt I had would not fit the actor. So I searched around the church and found some red prayer books to put in the pews. It's subtle, but it adds to the story. Take a look below:
I am really happy with how this shot looked, but at other times I felt that the DP&director didn't care about my efforts for the shot design. I was involved with checking the frame during the first weekend's shoot to make sure the proper colors were in there, but when the second weekend came around I backed off a bit, because I sick of them doing whatever the heck they wanted; them changing all their shot directions when I had planned for specific angles and shot compositions. (part of this was because neither of them had been to one of the locations so they were going in kind of blind???? This had to do with how fast pre-production went (hence why I was disintegrating every single day hahah) and the director being too busy to meet with us (grr).

I had many qualms with the film, but it honestly looks incredible. (even with a lack of planning in some parts) Overall, I learned a lot from the experience and it was a really fun set to be on. I know I could have done better work with a higher budget and more time, but I did what I could and it still looks good.

Monday, September 28, 2015

On set experience – THESIS weekend 1

The past few weeks I have been working tirelessly on the production design/art direction of my close friend’s thesis film. I am working on this film because a. he asked me to do so back in May and b. it is one of the “on-set designs & experiences” for my independent study in production design. This was (and still is) a serious work in progress for me, since I had never been the key designer on a project until now (someone else had always been telling me how to dress the set and it was their designs). But my friend the writer/director has always been behind the camera, so he didn’t have a super specific vision of what he wanted for the design, it was more of the colors and lights he wanted; the rest he let my imagination run wild.

Even though principal photography was this past weekend, my part started weeks ago, starting with the breakdown of the script to learn more about the characters, in addition to determining a color palate, and figuring out which props & costume I need. Then I joined the location scout process, which included looking at various churches, apartments, and bars. This part was/still is tough for me because I was unable to go to all the original scouts due to other commitments. Thankfully for the apartment scenes I was on the original scout, so storyboarding and planning the design was easier. Planning this upcoming week’s shoot has been more difficult because I haven’t seen all the locations in person—only photos for some of them!

From September 25th-27th  we filmed the interior of the characters’ loft- a location that we scouted & secured all the way in Rochester, NY. Keep in mind, this was not even a real apartment (it was a studio that the producers rented on craigslist from this 24 year old who runs a sound recording business) so there was 1 bathroom with no shower, and we were staying there for 3 days and 2 nights!!! Can’t you smell the sweat just thinking about 17 people in a hot apartment for 3 days? (because I certainly will never forget the smell).
me on a giant ladder hanging makeshift "walls" from the ceiling...Innovation at its finest.
Also, I look like I'm descending from production design heaven.

We arrived on Friday evening (I felt like such a soccer mom driving 4 people PLUS all art things in my Rav4) and I immediately got to work. First, I took pictures of everything in the studio so I could put it back the exact way I found it. Then, i took everything off the walls, and moved all furniture I wasn't using to the part of the loft that we weren't filming in. Then I put up the "walls" for the main character's bedroom--there was no real bedroom so we cheated walls with dark blankets (trust me, it looked super dope). Then I set up the design for the computer "room", living room, and the "bedroom". The whole thing took about 5 hours and by the end I was WIPED out. But then we woke up at 6:30 AM the next morning and the set was dressed & ready to go!! We filmed on Saturday from 8 AM to 10:30 PM and Sunday from 8 AM to 1 PM, then it was time to break down the set. That part was difficult because I was exhausted from the weekend's events and it was sad to take apart the set! (Got plenty of pics though, and of course it was all captured on camera for the film ha). 


Overall, I’m really happy with the way my work has turned out so far. With conjunction of the DP, lighting department, and director of course, we were able to accomplish a very beautiful visual for every shot. I’m super excited for this weekend’s shoot, and of course, the final product of the thesis film!

Thursday, September 17, 2015

On student films, being strung too thin, and powering through.

If I were to sum up how I've been feeling the last few weeks, it would be the following action done by George Michael in Arrested Development.
Basically, I am straight up burnt out of energy.

I was going to write this weeks blog on one of my favorite films of all time, but I feel as though a ~student film~ journal entry of sorts would be more beneficial to my mental health & self-learning. So if you feel the need for some relatable quips about an overbooked film student, journey on. If not, I suggest you stop reading immediately because I'm about to get very honest.

In the few short weeks that the semester has been in session I have found myself strung more thin than ever. Which, in turn, has turned me from my usual bubbly and patient self into the Grouch, because of lack of sleep and an endless list of tasks.
me in the summer: enough sleep/am less stressed
me the last few weeks; literally disintegrating with garbage!!!!!

Between doing a thousand and one different things plus trying to put my 110% into our fiction field 2 film, I find myself constantly working on some sort of task with no time to stop and breathe. Most pertinent of them all is getting everything done production design-wise for my friend's media thesis film (which we're shooting all next weekend in Rochester!) It’s not that I’m not doing it all, it’s that there’s always something that needs to get done. And I always get it done, but it usually means sacrificing one of the three elements that are key to a college students’ success (and also sanity). That being: enough sleep, good grades, and a social life.

So you see, only:
A. superhumans
B. sleepless vampires
C. those ghosts in harry potter that choose to come back to life(???)
Are the real ones that can achieve the ~trifecta~ of success.

Most of the lack of sleep comes from trying to make everything perfect and to please everyone, which is a fatal flaw of mine. It's something that I am trying to work on because it keeps me from getting things done in a timely manner to be honest. But college is all about learning about to balance everything, right? right????? *buries head in the sand*

I'm going to wrap this up to avoid getting whiny. Really the only way to combat these problems are to just suck it up and deal with it, which is the approach I'm taking. Even though the day to day has been quite the struggle, i'm trying to keep a positive attitude (which probably doesn't show at 10 AM in our class, my apologies). Basically I want all the productions I'm working on to the best they can be, and if that means giving up certain aspects of my life then so be it. 

I'm really happy with the way the screenplay for Stopover City has come out so far, and I'm very excited to begin filming my friend's thesis. Things are "chugging along" and I'm "managing" but I suppose this is just the life of a classic Parkie. Now I'm off to do some more tweaking of our film's screenplay with my lovely co-writers. I shall end this post with this:
Go all with everything you have because hard work pays off, as Leslie of Parks & Rec always shows.

Production Design in Narcos

This week I watched two episodes of Narcos, a Netflix original series. (I'm really bad at binge watching television.)

Narcos is about the most notorious drug dealer of all time, Pablo Escobar. Much of the story takes place in Colombia in the late 70s and early 80s, where Pablo and his team produce mountains upon mountains of cocaine to sell in other South American countries and the United States. ('narcos' = narcotics. If you didn't get that, it's cool--I didn't until at least halfway through the first episode). The story is told by Steve Murphy (played by Boyd Holbrook), a DEA agent who moves from Miami to Colombia to stop Escobar.

Pablo and his cocaine. Bffs 4 life.

Th production design in Narcos, as I would expect with any major drama series, was excellent. Scenes in episodes one and two take place in the middle of the jungle, a fancy Colombian hotel, a random street in South Beach, Miami, the airport, a plane, a bowling alley, and a ton of other places. There was so much effort put into every little detail--as it should be.

This has inspired me to get involved in this part of production for our project, which was recently retitled as Dollhouse. In class we talked about using our location to resemble a dollhouse, so I started to think about exactly what that means.

I may have had this exact dollhouse growing up, actually.
I played with dolls (Barbies, Polly Pockets, Bratz) all the time growing up. However, I think what makes dollhouses a little creepy is when all the furniture is glued down. Not all dollhouses are like this, but the ones for very young children are, so they can't pick up the tiny furniture and start eating it. Maybe glued down furniture is an element that we can play with. We want the dollhouse to reveal characteristics about our antagonist, Hannah, so very minimalist designs might be best. Perhaps we could have shots of her straightening or tidying things around the house as she talks to Vivian, our protagonist. Vivian's room, in contrast, will look like the "normal" college student's--pictures and posters on the walls, some laundry on the floor, homework sprawled across the desk.

Obviously, we don't have the money that Narcos did, but that doesn't mean we can't put a lot of effort into our production design.


Thursday, September 3, 2015

HIMYIM...in the 1960's

This summer I finally watched How I Met Your Mother (and in a span of 3 weeks). And let me tell you, it was one hell of an emotional roller coaster. It is set in Manhattan in both present day, and many years in the future when Ted Moseby is talking to his kids about how he met their mother. The show has everything from comedy to drama, and keeps you entertained every second of the episode. HIMYM has six main characters: Ted Moseby, a single architect looking for his soulmate; Marshall Erikson, an aspiring lawyer from Minnesota; Lily Aldrin, a kindergarten teacher and aspiring artist; Robin Scherbatsky, a career oriented journalist who Ted is in love with, and Barney Stinson, an extreme playboy who has a mysterious position at a bank. All of them always hang out at this bar named McClaren's, a sort of similar situation to Friends' Central Perk cafe.

So when it came to choosing a show to set in a different time period for my Production Design Independent Study project, my first thought was OH LORDY I NEED TO DO THIS ON HOW I MET YOU MOTHER. The professor running my study also thought it was a good idea, and told me to run with it. After much deliberation between different time periods (including the 1970's, 1990's, and even the ~future~) I decided to go with the 1960's, because it was a very prominent decade in terms of social issues, pop culture, in addition to the very distinct design style.

Part of the project is to take two characters and design their houses/costumes in that time period. To do so, I'll have to print out a script from an episode and do a character breakdown based on that. This will take the form of a COW sheet (what the characters say, what others say, what the writers say). My plan is to redesign Robin & Barney as characters from 60's, including their costumes and rooms. This will be especially cool since Robin is a reporter, so I can base a lot of her style off of reporters from the 60's (i.e. Jessica Savitch). Then Barney will be one of those high up business moguls (I am particularly excited to design his room because he always has the latest gadgets).

For period piece research, I will be using old Life magazines (on file on googlebooks) in addition to other periodicals that are at the Ithaca College Library! The library also has various large books telling of the cultural events of the 60's, which I will definitely be delving into.

I am super amped to get started on this project because I think it will be very enriching experience, in addition to building a hella cool portfolio of my own designs.

Friday, October 18, 2013

Adobe Kuler & pCAM Film + Digital Calculator Cinematic Applications

       This week for my post I have found a neat free application called Adobe Kuler which allows the individual to use their iPhone to capture color combinations and ultimately allow you to create a color series from the data. As I am currently working as the art director for my small production team on our short student film this nifty application can make choosing locations and set design color palates more organized and precise.

Here is some screen shots of what the application looks like and some of it capabilities...
                                 
                             

     The second application I'd like to mention in this post is an iTunes application called pCAM Film + Digital Calculator. This application is $29.99 and was developed by a Camera Assistant who understand the time sensitive calculations done on the set. This would be a great application during production to get the exact shots you have planned prior to the shoot, additionally the app has features such as gauging depth of field, relative size, field of view, focal length match and many more.

Here is some of the iPhone screen shots of this app...



Wednesday, October 10, 2012

Art Direction Tips

After directing my last film, I realized how important it is to focus on the art direction of a production. I never realized how important the art department is until I watched my film and realized my location lacked character presence. It is important to use art direction to increase the emotional level of your film and to emphasize the emotions, relationships, and actions of a film. The art department is responsible for visiting the location, learning to be creative with budgeting, and props. This week I decided to research some information about what art direction is exactly and I am going to share what I found with you guys. I found this really cool article, written by Shane Burley, on the website brighthub.com. The article provides beginners tips on how to improve your art direction skills. 

1. Why you need an art director:  It is a very standard position and is found on most film sets, big or small.  It is not always necessary to hire a specific crew member for art direction, it should be observed and maintained by all crew members.

2. What art directors do?: The art direction works under the production designer. The art director is responsible for designing and altering sets that meet the directors vision. They are required to attend production meetings in order to better understand what the director wants to portray in the piece.  Everything that is placed in a set is under  the supervision of the art director.

3. Visit Location: The first step to art direction is looking at the location and determining how the space can be altered to maintain the director's vision.  They also look at the available electricity in the space and the objects that are present and can not be moved.

4. Creative Money Management: Being creative will allow you to design sets without requiring lots of money and it is important to pay close attention to the location of items in a set because a little altering can completely change the look of the space. It is also important to know what objects are specifically needed to portray the director's image. 

5. Get dressings to locations: You are responsible for making sure that all props and set dressings get to the location on time. It is preferred that items arrive prefer production day to make appropriate alterations to the items. 

6. Production Stills: The art director should take still photographs throughout the production for company books and formal documents. These pictures can be used for internet marketing and future product fundings.  The photos can also be used to maintain continuity and promotions.

7. Don't Over Burden:  You must assign someone who is very creative and has a strong concept of the directorial image. Don't rely on the director for the art direction, it creates too much stress.

Well guys,  I hope you learned some stuff and this article provided a great deal of beneficial information. Check it out at http://www.brighthub.com/multimedia/video/articles/62308.aspx. 

Peace, 
Brie

Thursday, September 15, 2011

101 Acting



After watching the video today, I realized that acting is not so much a talent, but more of an art. Michael Cane went on to talk about how simple you have to look in front of the camera and that less is more, especially on close ups. I did some researching of my own and found some other helpful tips that might help the rest of the class with their replication project.

1. If your scene has dialogue, tell your actor/actress to make sure he/she knows the character they are playing. if the character is serious, then the dialogue shouldn't come across funny or sarcastic. IF your having trouble keeping your actors from laughing, go through the scene a couple times until the laughter dies out. It is too easy to spot out on screen actors holding in their laugher, and it only ruined the shot.

2. If you have characters in the background or just simply not speaking, give them something to do while on camera. What I mean by
that is to make sure he/she isn't doing something to just get T/V time. They should have a purpose to the shot and should be doing every day kind of things.

3. Last, be aware of overacting. Make sure you understand what the scene's purpose is and that you don't exceed or miss the point. A lot of the time, beginner acts feel like they need to stand out from the others so they feel obligated to try and make more of what they are suppose to do. This mistake is easily avoideable and shouldn't be seen in any of our projects.


I hope this helps to all that read. Give me any feedback you got or anything else that I should maybe add to the list.

Steve Kinslow

Monday, September 5, 2011

The Insane Production Design of AMC's 'Mad Men'


I recently finished watching a number of different shows and was in need of something new to sink my teeth (and my rapidly decreasing free time) into. Knowing that I am both into advertising and the 1950s, a friend of mine suggested that I watch Mad Men. I had not previously intended on getting into the series, mostly because of all the hype the show had received over the years. I didn't want to be disappointed if it turned out to be just another run of the mill drama. I was pleasantly surprised to find that I was wrong.

Mad Men is a highly stylized and highly entertaining show, created by executive producer Matthew Weiner for AMC. The show's website sums it up well:
"The series revolves around the conflicted world of Don Draper (Jon Hamm), the biggest ad man (and ladies man) in the business, and his colleagues at the Sterling Cooper Draper Pryce Advertising Agency. As Don makes the plays in the boardroom and the bedroom, he struggles to stay a step ahead of the rapidly changing times and the young executives nipping at his heels. The series also depicts authentically the roles of men and women in this era while exploring the true human nature beneath the guise of 1960s traditional family values."
While the writing is outstanding and the acting spot on, the most impressive aspect of Mad Men is the production design. From the wallpaper to the liquor bottles, everything is hand picked to transport the viewers into the world of New York and LA in the late 1950s/early 1960s. The creative team, guided by Matthew Weiner's vision, responsible for crafting the look of the show is headed by Production Designer Dan Bishop and Art Director Chris Brown. Along with a large team of professionals ranging from graphic designers to historical researchers, the duo makes sure that the show is as authentic as possible. Dan Bishop says in an article,
"...we want to try never to be inaccurate. The question is, did it exist in 1962? Then the next question is, was it in common use in 1962? And then, was it in common use in New York City? Sometimes we will say, "You know what? Probably most people didn't have this in their home in 1960, but this character is modern and up-to-date and maybe they had it shipped in from the West Coast."
An example of this meticulous attention to detail can be seen in the Drapers' kitchen:


Part of the allure of this show is that you are given a glimpse of life in transition between two very different decades: the demure '50s to the wild '60s. The sets and props are designed to change with the times. You can see how the outside world affects the characters' own worlds through both the costume design and the set design. For example, the Drapers' living room gets a makeover in the third season to keep up with the trends of the time. Their original living room is filled with '50s pastels and light floral accents:

When it is redone, the room has a more modern feel with the bold prints and primary colors of the '60s:


Since the show's beginning in 2008, Mad Men has been given awards left and right. The show has won the Excellence in Production Design Award from the Art Directors Guild consecutively for the past four years as well as many Emmy's for "Outstanding Art Direction for a Single-Camera Series." These prestigious awards and the excellent quality of the show itself will keep it running for many more seasons, which give me many more years of nerding out about antique rotary phones and floral wallpaper.

--------------------

Here's a short video piece that talks more about the design choices with Dan Bishop and set dresser Amy Wells:



To read more, try these links:
'Mad Men': Production designer Dan Bishop - latimes.com
'Mad Men' series designer Dan Bishop discusses how he gets the sets so right - washintonpost.com
'Mad Men' Has Its Moment - nytimes.com