Showing posts with label experience. Show all posts
Showing posts with label experience. Show all posts

Tuesday, November 17, 2015

Learning from our Mistakes

WE FINALLY SHOT OUR FILM. I REPEAT, WE SHOT OUR FILM IN ONE WEEKEND. I cannot put into words how much better I feel. I am ~glowing~.


Obviously we made mistakes this weekend, some of which could have been prevented early on. If we don't learn from our mistakes, how are we going to get better at anything? So, I compiled this list of some issues we ran into and how we can fix them (for next time).

1. Insufficient budget - Our third day on set was very low budget when it came to crafty, and when the people need crafty, they need crafty. Perhaps we could have set up an Indiegogo campaign like Stopover City did. Then we wouldn't have to worry about paying for food.

2. Poor(ish) location - I threw the 'ish' in there because there were some great things about our location. For one thing, it was a two minute drive from campus--this made it super convenient to haul equipment, cast, and crew there and back. It was also Connor's friends apartment, which made coordinating times to shoot fairly easy and we didn't have to pay for it. However, Danby is a highway where cars drive by at 40 miles per hour and I could hear every single one. This is going to make my life a living hell when I try to edit the sound. I tried to prepare for the damage by putting lavalier microphones on our actors. Next time we'll have to look for a place in a quieter neighborhood, far away from any main roads.

3. Bad timing in the semester - Due to group members' commitment to various other projects, this weekend was literally the only weekend that worked for everyone. What sucked was that it was Cortaca weekend, which meant people's friends from home would be visiting, loud music would be playing, and people would want to take a post-game nap (understandably so). There were a number of times we had to hold for people moving in and out of the house, and I felt terrible keeping these people from sleeping at 3:00 in the morning. Next time we'll have to figure out more than 3 long shooting days and break it up.

4. Bad time of day - We shot our exteriors at Connor's house in the morning and it was cloudy, which was a great thing. But the next two days we were seriously rushing to get in all our daytime shots because there are only so many hours of daylight this time of year. This gave us ample time to shoot our night scenes because the sun went down by 5:00 PM. Next time we should definitely make sure that the call sheets have sunrise and sunset times on them and factor that in to the shooting order.

5. Production design - This also goes along with location scouting issues. Most of the walls in the house are white, which made production design a bitch. This kind of went along with our story though, because our antagonist is supposed to be obsessively clean. If we could do it again, it would be better if the location had different colored walls; this would also make lighting much easier.

6. Call sheet errors/lack of info - Our call sheets looked super professional and that's just dandy, but they were lacking information. Maybe it was because we were trying to accomplish so much in such a short amount of time, but for me they were hard to follow. I would like to see the specifics of what we're shooting on them. Instead of the scene number and a couple word phrase explaining it, I want to see the page number in the script that coincides with the scene, the exact actions the actor takes in the scene, and which actor(s) are needed for that scene. We realized after arriving on set that the call sheet for our first shoot listed both actresses, but we only needed one to be there.

I don't mean to be a negative Nancy, I just want to make sure that I or my group doesn't make the same mistake twice.


Thursday, August 27, 2015

One Group to Rule them All

I recently returned to the U.S. after studying abroad at the Ithaca College London Center last spring. It was an amazing experience, but I'm glad to be back in Ithaca for an entire year. I'm especially excited to be taking production classes again.

It really has been a while. Usually I try to balance my schedule with half of my classes in Park, and half out of Park. However, there are no production classes offered in London so I can't help but feel a little behind. This summer I interned for the Elvis Duran and the Morning Show and it was awesome, but I wasn't doing video production there either.

Woah. What a crazy flashback.
Arturo said we could choose our own groups or work in one huge group and I immediately had a flash back to when I took Fiction Field I last fall.

~It was a dark and stormy night~

Kidding. It was probably 2:00 in the afternoon and there were no windows in the classroom so I have no idea what the weather was like. Anyway, for our final project (we only did two projects total) we divided ourselves into three groups. At first, each group was super motivated. But then came The Dark Days.


#tbt to when we pulled our hair out. <3

Okay. I know that I'm being dramatic, but the fact of the matter is, even a short film (one that is ten minutes or less) requires a ton of hard work. When people started feeling the pressure and stress that comes along with a huge project, they would argue, freak out, and soon we were all on the verge of pulling out our own hair as well as every other group member's hair.

It was extremely difficult and when we eventually screened our projects in class, I didn't feel like it was my best work. I had this feeling of "well this is the best we could do given the circumstances." I don't want to have that feeling. That feeling is the worst feeling.

Arturo said we could work in one huge group. I don't know if it's this one experience or just a feeling in my gut, but something is telling me that one group might be the best option for all of us.




Yes, actually.
Pre-production, production, and post-production groups could work together and independently, potentially eliminating the need for all of us to meet at the same time. There would also be no need to run around Park, trying to fill crew positions if everyone has a specific job. For those of you in my class, please just consider it for a day. You know, let it marinate in your brain.

Obviously, this will take one great idea that everyone can get behind and coming up with said idea might be the hardest part of all. Yet I have confidence that if we combine our skills, we can make something truly spectacular.


Perhaps, as Arturo said, something that can be submitted to festivals.


Monday, September 8, 2014

Innovation in cinematography

In the past, cinema used to be a very small form of entertainment. It used to be that only people who have experience and access to video cameras, could be cinematographers. In addition, the only way to share those videos would be through the screens at movie theaters or on the televisions at home. As of now, that preconception of cinema is a thing of the past. Anyone and everyone can become a cinematographer thanks to the availability of high definition cameras followed by using the internet to share their videos with anyone, at anytime, anywhere in the world.
Take the GoPro camera for example. GoPro is an american corporation that manufactures high definition cameras that are durable enough to be used for extreme action cinematography. This camera alone has captured some of the most breathtaking videos anyone has ever seen.
 
Because the GoPro camera is so small, users can strap the camera onto themselves and put the viewer of video in their shoes. For example, this video puts you in the driver's seat of this BMX rider. When watching this you feel like you're riding this bike down this treacherous hill. This is called a Point Of View shot or (POV). GoPro was made for this kind of shot. 
 
Breathtaking, huh? 
Without the technology of the small GoPro camera, this stunt would be next to impossible to do with a larger camera (Think of trying to do this with an FS100 camera). Without the BMX rider being the videographer, we wouldn't have been able to get this thrilling footage. And without the help of Youtube, we as viewers would have never been able to experience something quite like this unless we did the riding ourselves. Do I have any takers to do this stunt to experience the real thing?............Didn't think so.   
My main point of this post is if it weren't for the innovations in camera technology, our cinematic experiences would be very limited. If it weren't for the innovations in cinematography, we'd still be getting our cinematic experiences through the movie theaters or the televisions in our homes.Where else would you be able to experience riding that bike in the previous video if it weren't for the BMX rider who strapped a GoPro to his helmet to give us this great POV footage? I believe cinematography is changing from something that was once so small into something so universal.