Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts

Friday, October 31, 2014

Creating Depth in Art, Film, and Photography

Although 3D imagery is becoming more prevalent in blockbuster films, the fact still remains that depth is something established in 2D imagery.



A recent post on zevendesign.com outlined 8 pain ways to establish depth it art, photography, and film.

  • Atmosphere 
  • Color
  • Linear Perspective
  • Light
  • Shadow
  • Solidarity
  • Focus
  • Movement


We've all read or watched something that teaches us about creating depth, but the examples they used in this post were so beautiful and unique I found it necessary to share.


1. Atmosphere

The man stands holding an axe in front of the misty forrest that slowly fades off in to the distance. This form is depth is created by having the background less clear then where you want the focus to be.




2. Color

Maybe I'm just a color kind of guy, but I find this form of depth to be the most interesting. The repetition in color palette reveals some of the science behind creating depth.  


The opposite is also true with a white background.



3. Linear Perspective


Linear Perspective is probably an obvious one and usually one of the first ways we thing of creating depth. It's what your second grade art teacher called "the vanishing point". All of the material in your drawing is aimed at one focus point.




4. Light

Obviously if you point your light on to what's in the foreground the attention is going to focus there. But in this post they used light to show that when something is lit in the background, you get a very interesting effect. 



 In the picture below I feel pulled in to the scene. That path is beckoning for some quality strolling down.

The Light here is used in a much more metaphorical way. The focus in this painting ties in to religious beliefs on where our focus should be in life. Although we may first look at the man, that is not where the attention is pulled in the painting. 

5. Shadow


One the flip side of the last one, attention can be brought to what is not in the light by using shadows.





6. Solidity 


Solidity refers to the level of detail in different parts of the image. Solidity differs from focus in that it is usually used in cartoons and paintings. With this technique, the foreground has more attention detail then what is in the background.



7. Focus

Focus is the most common way to achieve depth in film and photography. It can also be achieved in computer art and animation, as they show in a couple of these examples:



 And hence forth the term "Bokehlicious" was created. 

8. Movement

Movement is another common technique used in film in photography. When your subject is on the move, moving the camera with them can blur stationary elements and bring focus to the subject. 


Which is also a synthetic effect I used in our promotional poster to give depth to the room:

The opposite of this (stationary subject with a moving background) is another way to achieve this effect. (Shout out to that time we made Cracked).




Of course, many of these examples are not limited to their exemplified use. Often times, it is the combination of several of these techniques that create depth in a scene. It's up to you to decide which ones will fit your image for the right effect.

Friday, October 10, 2014

What's the Point?

At a certain point during the 4 hour Prerequisites shoot last night (in which we forced Canon to dress up as a clown and pull 3 takes worth of colored paper out of his mouth), I paused for a moment and asked myself what I was doing there. Why would I voluntarily put myself in the position of organizing, directing, and otherwise running a six-episode ICTV production when I was already taking 16 credits worth of classes? What kind of masochistic, deranged person would do that to themselves? And, come to think of it, why did I want to be a part of the film/TV industry in the first place? Everyone that I've talked to, all the advice that I've been given up to this point, has all more or less warned me about the difficult and relentless pace of Hollywood. It sounds, to be blunt, fucking awful.

So then I got into a little bit of a funk, barraging myself with self-criticisms and convincing myself that my show, which I've spent a good 9 months on, would turn out to be a piece of shit, with a cast and crew who hates me for wasting their time and who will never voluntarily work with me again. 

This post is not about Bob's Burgers.
It was kind of a dark place. 

That, in turn, lead me to ask this question: does film matter? Is the source of 90% of my stress something that I should be stressing about at all? I could be studying medicine right now, or physics, or literally anything else that would allow me to contribute to the world more than I already am. I watch episodes of Bob's Burgers and call that "studying." So. What's the point of it all?

I'd love to say that I have a definitive answer to that question, but that's not really the case. However, since a purely whiny blog post would kind of suck, I did a little googling and found a really cool collection of quotes about why film matters. And it was actually pretty inspiring. The full study/article can be found here. (It's got lots of pictures, it's definitely worth a read) 

The study is basically a collection of interviews with prolific filmmakers giving their opinions on why film actually matters. The answers range from the inevitably annoying (film is art, and like, without art, what are we really) to the thought provoking (my favorite quote being "as long as we continue to enjoy the peculiar sensation of gathering with a bunch of strangers in a darkened theatre, film will still matter.")

The biggest thing this article reminded me of, however, was that film is entertainment, and human beings actually yearn to be entertained. It's a form of escapism: as Gabriel Solomons says, "film matters because it has the power to connect us to a world outside of our own, even if the only traveling we do is from our sofa." Film, like any good novel or piece of artwork, allows us to escape from our every day lives and just be entertained. There's no effort, no immense amount of concentration required. Films can do something as simple as make us laugh or fascinate us visually, or they can present us with ideas and concepts that stick with us for the rest of our lives. A good film will do all of these things simultaneously.


So maybe this whole post was for my own self-satisfying benefit, but long story short, that's why film matters. If you ever find yourself in my position, desperate for some sense that what you're doing is actually somewhat important, don't give up hope. Take a deep breath, step off-set for a minute (or a week) and have faith that what you're doing matters. Movies are always there for you when you need a break, and hey: someone's gotta make them. 

Monday, September 22, 2014

Production Assisting for Dummies

Hello everyone! It's that time of the week again when you quietly sit at your computer screen, looking for something to do, and somehow stumble upon this blog. It's time for "[insert random film crew position] for Dummies!": the game show where this isn't actually a game and the points totally matter. Welcome! Let's get started shall we? If you haven't figured out what we'll be discussing today by now from the clear title at above, well, you've got bigger problems to worry about...but let's talk about Production Assistants.


Now, most people probably think of a production assistant (P.A.) as a type of "slave" or "under-appreciated, under-paid, over-worked" laborer just trying to make their way in the film industry. That's pretty much exactly what a P.A. is. I'm sorry P.A.s, but it's true and you know it. If you're otherwise convinced, stop lying to yourself. You're not helping anyone. You're just hurting yourself more.

SO! For those of you who didn't already know, there are four main P.A. categories. First up on our list is the Set P.A. This is certainly the most widely known type of P.A. due to the fact that they have the most widely spread list of responsibilities. These P.A.s often work directly for the Assistant Directors, but in reality work for all departments since they take information from the AD's and pass it on to the respective departments. Set P.A.s are key in managing extras, crowd control, or helping company moves. These tasks require as much help as possible, so P.A.s really save the day in this aspect. They also responsible for collecting paperwork and passing out scripts and schedules to those who need them. So basically they help in assuring everyone knows what they're doing and when, which can really make or break a production. Set P.A.s escort actors to and from their trailers, too, which is kind of awesome, as well as deliver film to the airport or the production office. They even get to touch the shiny equipment when loading or unloading from the trucks! How cool is that?!

Next on our list we have the Art Department P.A. This position will probably come off as, well, not that great to most people. Art Department P.A.s essentially do what most people think P.A.s do. They run errands and help out with miscellaneous office duties. It sucks, but someone has to do it. These P.A.s do, however, sometimes get to assist with the construction of props or set dressing. Ignoring the other two parts of the job, they do get at least a little bit of valuable experience in the art department.

Who helps out with the wardrobe?? Great question! It turns out there are actually Wardrobe P.A.s! While these P.A.s also run some miscellaneous errands, they get some hands-on work in the specific department as well. They assist the costumers in whatever it is that they may need including labeling and collecting costumes. They sometimes organize costumes for laundering, too. Nobody likes a dirty costume! At least I don't.

We close today's riveting episode with...wait for it...Location P.A.s! Location P.A.s are extremely valuable to the overall production of a film. Yes, they run errands, but they deal with a whole lot of big-boy stuff, too. They deliver contracts, put up signs to direct workers to set, make and distribute maps to to locations, and even get to clean up locations after filming! I'm jealous just thinking about it! In all seriousness though, without these wonderful people, cast and crew may not make it to set on time (if ever) and, without the proper delivery of the contracts, there wouldn't even be a location to shoot! You go, Glen Coco.

P.A.s are more than often taken advantage of and are far too under-appreciated. Really, they're the ones making sure that everything no one else wants to do gets done. If you would like to break into the film industry and consider yourself thick-skinned, become a P.A.

Friday, September 5, 2014

Going A Little More In Depth: Production Designer

Last semester I had the privilege to be a producer for a student film called "Black Butterfly". I really enjoyed that position. I was able to use my organizational skills, creativity, and passion to create an awesome film. I have decided to go out into the world and learn another position to gain more experience and knowledge. I have been thinking about working as a Production Design. I feel that I have a keen eye for designing, decoration and layouts. So I have done a little research and decided to share it with you all!

Production designers are responsible for the visual concept of a film, television or theatre production. They realise a design style for sets, locations, graphics, props, lighting, camera angles and costumes, while working closely with the director and producer.

Once the concept is decided, designers usually appoint and manage an art department, which includes a design and construction team. They often form a strong partnership with a particular director with whom they may work on many productions.

Designers tend to specialise in either film, television or theatre, although there may be some overlap. In the theatre, production designers are also called stage or set designers.

Typical work activities

Most production designers work as freelancers and so an important part of their work is marketing their skills and experience, making contacts and briefing agents. First tasks usually include clarifying the brief and agreeing a suitable fee and timescale, which is sometimes done by an agent. After this, work activities might then include:
-reading scripts to identify factors indicating a particular visual style;
-considering the production brief, which may be written or oral;
-meeting the producer and director to discuss concepts and production requirements;
-researching art history, background politics, historical information and producing design ideas;
-planning and monitoring the design budget;
-providing scale drawings or models for studio or theatre sets;
-producing design ideas for costumes, wigs, props, special effects, make-up and graphics;
-identifying and assessing potential studios and locations;
-sourcing appropriate materials and researching effects;
-presenting ideas to others involved in the production, such as actors and camera operators;
-researching, estimating and preparing a property list;
-hiring and managing an art department team or teams (depending on the size of the production);
-instructing the set construction company, scenic artists and special effects specialists, and monitoring    their work;
-liaising with the costume designer and the director of photography, as well as the props, lighting and sound directors;
-attending progress meetings, rehearsals and filming to advise on visual presentation.

I will definitely have to study these people and their work!

Friday, September 6, 2013

The Greatest Music Video I've Ever Seen

Anyone who has seen The Tree of Life by Terrence Malik knows how breathtaking the long tracking shots are and how much they contribute to the overall beauty of the film. Today I viewed a music video to the song "Open Eye Signal"by the producer Jon Hopkins, that was shot in a very similar way; steady cam tracking shots during what is known as "magic hour"- either dusk or dawn when the sun casts dramatic shadows and gives everything it touches a certain aura. The video followed a young rough looking teenager who skateboarded his way from southern california all of the way to the north. He traverses several deserted places, each oddly eerie and awesome. Each shot is skillfully executed and mapped out, and the scenery is simply breathtaking. An example of this is when the camera goes over a small bridge. At first there are dynamic lines in the framing which slowly straighten themselves out like a grid you'd see on a preview screen.  Here is my favorite shot in the music video:

If you like directors such as Malik, I highly recommend you view this! Jon Hopkins "Open Eye Signal" (Official Music Video)

Friday, August 31, 2012

The Woodmans

I'm a sucker for a good documentary. One night over the summer I was perusing the documentaries available on Netflix Instant when I came across one particularly intriguing PBS doc called "The Woodmans." Though this is obviously non-fiction, I still thought it was quite interesting and wanted to share.



Directed by C. Scott Willis, "The Woodmans" tells the inspiring but tragic story of Francesca Woodman, the daughter of well-known artists George and Betty Woodman. Francesca developed her own artistic talent at an early age through photography and experimental video. She is known for her style of blurry, black and white photographs, often nude self-portraits. Her photographs have a beautiful but gritty and haunting quality to them and look like what one would see in a contemporary high fashion magazine spread. One of her childhood friends even described her style as "something you would see in an Urban Outfitters catalog today." However, despite her talent, photography did not have the same popularity in the '70s as it does today. Throughout her short career, Francesca's struggled with depression and the fact that she did not receive the artistic recognition she thought she deserved. At age 22, Francesca killed herself. More than 30 years later, the art community is still fascinated by her work and story.

The most interesting part of this documentary for me was not just Francesca's own story, but that of her father, mother, and brother, all insanely dedicated artists who admit they feel somewhat overshadowed by Francesca's legacy as they have always struggled for their own personal artistic recognition. The AV Club hits the nail on the head in their review of the film, highlighting the strange family dynamic of The Woodmans when they say that during the film Francesca's father George "frankly asserts that one of the reasons he loved his daughter was that she was the kind of passionate person who would try something as drastic as suicide." This sentiment alone speaks to how much the entire family values and dedicates themselves to art. This film was definitely worth the watch- it not only opened my eyes to Francesca Woodman's art, but also made me question what it means to be a true artist. How far should one go for the sake of art? Is there room for family/significant others in the context of the art world? To what extent, if any, do you have to be "tortured" to be a great artist?