Showing posts with label premiere. Show all posts
Showing posts with label premiere. Show all posts

Friday, December 6, 2013

Editing

For our film since I am an editor I've faced a lot of difficulties going through this process. Before college I had only edited one short ski video that I made with a crappy JVC camcorder I had gotten for my birthday. It had an amazing zoom so that was the sole reason I bought it. That movie was cut on     I-movie and I thought I was the best in the world. Little did I know what I had in store when I came to Ithaca college. I started editing on Avid Media Composer last year in Intro to Field Production. I picked up very quickly but I am still learning a lot tricks of the trade and workflow technique.

This semester I started to use Final Cut Pro for an ICTV show "Life and Death" and Adobe Premiere CC for Fiction Field Production. Last year in Intro we always recorded audio right onto the camera so there was no worries about syncing up audio. This year for Falling High syncing audio up was somewhat of a challenge sometimes the camera audio was turned off and I had to go off of the way the actors mouth was moving and other times we had no slate. In the editing software, I learned to use the wave lengths to sync the audio up and this seemed to speed the process up. The labeling process of clips was also a very frustrating thing when the shot didn't start with the slate or there was no slate at all however I learned to work around these obstacles eventually.


This is my editing set up in premiere. For the most part I used the arrow tool and drag the clips to their desired lengths and used the blade to cut off the access fat. In the top corner you can see my project tab and numerous sequences. Every time I opened and started to edit again I would create a new sequence so that if a mistake was made I could go back to a clean slate without any trouble. This was a useful technique to use and it took a load off of my back stress wise. I hope to start learning more shortcuts on the keyboard so that the editing process happens with a bit more ease. 

There are still hundreds of things I need to learn in the realm of editing but this project really helped me hone in on some skills that will help me in the future. I hope to use Avid more next semester for my Non-Fiction project since Avid is the media standard for now I will continue to use the easy program of Premiere.

Friday, November 22, 2013

Editing and Stuff

"The effect you can get from juxtaposing different shots together in a film is unlike anything else in writing, or photography." -Vsevolod Pudovkin


Anyone who's ever edited anything thinks he/she is a great editor. It's the nature of the art. Learning how to cut clips and apply filters are easy to learn, and can create impressive looking material. However, just as there is a difference between Instagrammers and professional photographers, there exists a wide gap between a consumer cutting some clips on iMovie and a working editor. But what makes an editor great? Although I've come across a wide array of contrasting opinions on the topic, I've found a couple of attributes that most of the Internet could agree on:

1. Cut tight – The best editing approach is to cut tight scenes without becoming too “cutty”. This means taking out unnecessary pauses between actors’ delivery of dialogue lines. Sometimes it mean tightening the gaps within dialogue sentences through the use of carefully placed cutaways. It may also mean losing redundant lines of dialogue, after the director has reviewed your cut.

2. Temp music – Many editors like working with temporary music as a placeholder. I advise against this for two reasons. First – people tend to fall in love with the temp score and then it’s hard to get real music that feels as good. Second – temp music becomes a crutch. You tend to be more forgiving of a weak scene when there’s interesting music than when the scene is naked. I prefer to cut a strong scene and make it work through editorial solutions. If a scene can stand on its own, then the addition of sound effects and a score will make it that much better. The exception is a visual montage set to music. Here, I tend to do better when I’m cutting to music rather than the other way around.

3. No Dragnet edits – The original Dragnet television series used a certain approach to cutting dialogue scenes. Audio and video edits tended to be made as straight cuts between the actors without any overlaps as they delivered their lines. It followed this formula: cut to actor A – deliver the line; cut to actor B – deliver the line; cut back to actor A and so on. Walter Murch refers to this as the Dragnet-style of editing. Our brains seem to react better to edits where the change in picture and sound is not always together. These are called split edits, L-cuts or J-cuts.

4. Matching action – Matching actors’ hand positions, use of props, eyeline and stage position from one cut to another fall into the technical category of how to make a proper edit. Walter Murch offers a rule of six criteria that form reasons to make a cut at a given instance. The greatest weight is given to whether that cut drives the emotion of the scene or moves the story along. Technical matching is the least important concern. I’m not saying you should throw it out the window, because a mismatch that is too extreme can be very jarring to the audience. On the other hand, as an editor friend often tells me, “Matching is for sissies.” The audience will often ignore many minor continuity differences from one shot to the next if they stay totally engrossed in the story. Your job as the editor is to cut in such as way that they do.

5. Moving camera shots – Moving the camera around is a staple of action sequences. This might be a camera on a dolly, crane, Steadicam or just handheld. In an action scene, this is designed to create a level of tension. When I cut these shots together, I prefer to cut on movement, so that the camera is in constant motion from one shot to the next. Many directors and DP will disagree, preferring instead to start and stop each camera move before making the cut. Both approaches work under the right situations, but my tendency is to cut tighter and not let the audience’s eye rest on the set or a shot or a scene for too long, unless there is a reason to do so.

6. Don’t cut back to the exact same angle – If you have a choice of several camera angles, don’t automatically cut back to the same camera angle or take that you just used in the previous shot. This is, of course, unavoidable in a dialogue scene with only two angles and one take of each; but, if the director shot different takes with different framing, try to use a little of all of them. Don’t get stuck in a cutting rut, like master/single/reverse, master/single/reverse, etc. Mix it up.

7. B-roll shots in threes – When the scene calls for cutaway inserts, it feels right to use three on a row. Not a single shot, not two, but three. These should be at least 1.5-2 seconds long (or longer). An example might be when a character enters the room and looks around. The POV inserts work nicely in triplets and give the audience a good idea of the landscape that the character encounters. It mimics our real-world experience of moving our head around and seeing different aspects of the same surroundings.

8. Cut for the eyes – Actors that do well on TV and in films (as compared with the stage) are all very expressive with their face, but most importantly, their eyes. When I’m cutting an intense dialogue scene, I’m looking at how the actors’ eyes play in the scene. Do they convey the proper emotion? What is the reaction of the other actors in the scene? What the actors are or aren’t doing facially determines my cutting. It drives my decision to stick with the principal actor delivering the dialogue or whether I briefly cut away to see reactions from the others.

9. Pull the air out of actors’ performances – Going back to Item 1 – I like to cut tight. Recognize that many actors will overact. They will milk a scene for more than is appropriate. They will accentuate pauses, add more stumbles and stammers (where scripted) and give lengthy glances. Sometimes this works, but your job as the editor is to dial these back as you cut. Take these pauses out by cutting away and then back. Cut out redundant actions and line deliveries. Make it real, so it doesn’t feel like ACTING.

10. Shaping story – It is said that there are three films: the one that’s scripted, the one that’s been filmed and the one that’s edited. When you cut a feature, pay close attention to the story chronology and don’t be afraid to veer from what was written or filmed if it makes sense to do so. Many editors use note cards on a storyboard wall to create a quick visual representation of the storyline. This helps you make sure that you reveal things to the audience in the most logical order and that nothing is inadvertently edited out of place.

11. Digital aids – Modern NLEs and finishing techniques like digital intermediates offer a lot of tools that aid the filmmaker. For example, digital images are very tolerant of blow-ups. You can add camera zooms or blow-up a shot (creating a wide and a close-up from a single shot) with these tools. This is especially true if you shot on 35mm film or with the RED One camera, because the large image area of the film negative or camera sensor allows more overshoot space than HD cameras. Don’t be afraid to zoom in as long as the image quality holds up.


12. Make your choices, but be prepared for others – Your job as the editor is to shape the story and the pacing of the film. First and foremost this means you are there to help the director realize his or her creative vision. But you were also hired for your own best instincts. Most editors finish a first cut without the director sitting over their shoulder. During that time is your initial chance at putting your own stamp on the film. When the first cut is completed, the director and editor work together to refine that cut into the director’s cut.

Friday, October 25, 2013

Warp Stabilizer

     With many film makers consistently pushing the limit and trying to find a better shot, this weeks post can aid with faults along the way. Additionally as the world isn't a perfect place and there are usually multiple challenges when shooting (especially on extreme terrain) a powerful video filter such as warp stabilizer in Adobe After Effects may be the solution. This handy post-production effect can take shaky footage and transform it too a smooth shot. While warp stabilizer is a good tool in a crunch or for footage like the kayak video below, it will not save dreadful footage. Some challenges for the warp stabilizer consist of motion blur and rolling shutter speed (try to shoot at a higher shutter speed). Also the effect crops your footage so you might like to shoot at a wider angle to compensate for that. Lastly warp stabilizer can be used for other shots such as footage on a camera like a steadicam or jib.

Here is a how to video on the warp stabilizer...



A good example of the warp stabilizer with kayak footage...

Wednesday, December 12, 2012

The Hobbit

Watching the Lord of the Rings series when I was much younger was one of the best experiences of my life! My mom read all the books including the Hobbit and she's very excited about watching the Hobbit in Theaters. My boyfriend and I decided we'll go and watch it in theaters on the night of the premiere! This is something either of us have ever done! Surprising I know! Watching the blog videos (vlogs as I like to call them) about their making of the film Pre, production and post, it filled my heart with inspiration! Needless to say, if I had a tail it'd be going in circles!

We watched the post production blog and I have also seen the production blog itself. They have literally hundreds of people working on this film! It took them 266 shooting days to film the hobbit! How I dream of being employed for that long on one film! It would be amazing to work on such an incredible project! When I see the production blogs done by the crew, especially the art department crew my heart just melts with the idea that I want so badly to do that someday! And there's no reason I shouldn't be able to do so.

Raise your hand if you'd donate your hair to film!! Ooo Ooo me me me me me!!

OH yeah!!

I can only hope I've kicked this flu by then!! So in order to work on kicking that I'm going to go make myself a cup of tea and relax a little. Enjoy! Go see the movie!!

-Lucy Lynne' Hall